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1. Old player giving Eve another chance - in Alliance and Corporation Recruitment Center [original thread]
I decided to come back to Eve and give it another go. I am hoping to find a corporation that fits my play-style. I am looking for a corp that works together, and not just another chat channel of people I never see in game. I've never been to nul...
- by Jayson Lee - at 2017.07.26 04:55:23
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2. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Jayson Lee Your thoughts? It doesn't really address AFK cloaking or change the way cloakers operate. Sure it does. If you remove static belts, ships now need to be more active in finding ...
- by Jayson Lee - at 2011.04.29 23:26:00
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3. Thief Salvaging - in EVE General Discussion [original thread]
Originally by: Tippia Originally by: Jayson Lee I more focused on the mechanics that appear to contradict themselves. Not much to focus on, then. Nothing? Why can I blow up wrecks and the ninja salvager cant? Maybe this was ...
- by Jayson Lee - at 2011.04.29 23:15:00
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4. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
I had several response all typed up and then I got to this part of my last post which for some reason you skipped over. What about this: Quote: Now, remove static items, then you have some balance. If that cloaked ship wants to run silent a...
- by Jayson Lee - at 2011.04.29 23:04:00
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5. Thief Salvaging - in EVE General Discussion [original thread]
Originally by: Malcanis Originally by: Aeronwen Carys Are you lot still banging on about this? Really? Loot belongs to the mission runner, the wreck is salvageable by anyone. That seems really clear to me. What have I missed? ...
- by Jayson Lee - at 2011.04.29 22:45:00
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6. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: àwhich is still sooner than before. Its a start, and lets not forget, those bots use cloaks too. So if we can find cloaked ships arent we removing the bots? Removing bots is good yes? Doesnt that solve the need for cloaks? If all...
- by Jayson Lee - at 2011.04.29 22:17:00
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7. Thief Salvaging - in EVE General Discussion [original thread]
Quote: You're not avoiding them, then. I guess its how you use the word I avoid concord by not doing anything to bring them about. I know eluding them is a bannable offense. Its trivial I know, I dont know why its brought up. Quote...
- by Jayson Lee - at 2011.04.29 21:51:00
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8. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: By (still) running his bots, rather than having them shut down He has to take time to find the cloaked ships first. Gotta put the bots on hold until that is over. Quote: Removing uncertainty and providing 100% accurate inte...
- by Jayson Lee - at 2011.04.29 21:11:00
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9. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: Not really, no. No? Speak from experience? How does one make money while he is trying to find a cloaked ship? I would think it would be a much better use of the handlers time to allow the bot to continue to work, plus you are ache...
- by Jayson Lee - at 2011.04.29 19:55:00
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10. Thief Salvaging - in EVE General Discussion [original thread]
Quote: Not really. You can do things to not trigger CONCORD; avoiding them is bannable. Not really, I avoid concord all the time, I chose not to **** them off. Quote: Not destroy it, no. But anyone can remove it. Is there anyt...
- by Jayson Lee - at 2011.04.29 19:45:00
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11. Thief Salvaging - in EVE General Discussion [original thread]
Quote: Because it is also possible to remove the wreck without getting CONCORDed and because the mechanic that would fix that little issue (which is easily explained anyway) wasn't put into the game until four years after wrecks had been int...
- by Jayson Lee - at 2011.04.29 19:25:00
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12. Thief Salvaging - in EVE General Discussion [original thread]
Originally by: HeIIfire11 Edited by: HeIIfire11 on 29/04/2011 18:50:01 Originally by: Jayson Lee Question about wrecks. It my mission, the wreck is empty, can I shoot the wreck? Can anyone else shoot the wreck? Will either pers...
- by Jayson Lee - at 2011.04.29 18:54:00
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13. Thief Salvaging - in EVE General Discussion [original thread]
Question about wrecks. It my mission, the wreck is empty, can I shoot the wreck? Can anyone else shoot the wreck? Will either person be flagged for aggression?
- by Jayson Lee - at 2011.04.29 18:44:00
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14. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: Anyone. The bot's handlers, should it come to that Wait a minute, whats wrong with that? If you make the bots handler get online to deal with a cloaked ship, its costing him time and money, plus this is eve, it should be a dangero...
- by Jayson Lee - at 2011.04.29 18:24:00
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15. Area affect weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 They should just bring back the aoe torp. The blob was never an issue back then. Dead and podded players cause no lag. I had the torp in mind, but I was thinking something that had more versitality, unguided, slo...
- by Jayson Lee - at 2011.04.29 18:10:00
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16. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: Because it would be possible to track down bot-harassers By whom the bots themselves? Plus if you can find cloaked afk ships, you can find the bot ratters. Problem solved. Quote: Yes it does. Removing local removes the abil...
- by Jayson Lee - at 2011.04.29 17:42:00
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17. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: The problem is that you're creating a counter to one of the better anti-botting mechanisms we have. That's not a good thing. How? If its a bot program it wont have the ability to track down a cloaked ship, afk or not. Quote:...
- by Jayson Lee - at 2011.04.29 16:51:00
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18. Area affect weapons - in Player Features and Ideas Discussion [original thread]
I know of stealth bombers, but I was looking for something that any ship could use. A weapon system that 1 on 1 is less effective than a regular weapon, but when used against multipule players, the overall damage done makes it worth while. Someth...
- by Jayson Lee - at 2011.04.29 16:41:00
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19. Area affect weapons - in Player Features and Ideas Discussion [original thread]
What would you guys think about adding a wide range of weapons that do damage to an area rather than a single ship? I dont know if this can be done, but i was thinkg about adding weapons that can target an area of space, rather than a single ship...
- by Jayson Lee - at 2011.04.29 15:39:00
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20. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Quote: àand at the same time, funnily enough, botters are probably the hardest hit by AFK cloakers. And botters wont be able to scan down a cloaked afk pilot, so they still suffer Quote: àand the only thing the ratters and miners h...
- by Jayson Lee - at 2011.04.29 15:23:00
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